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AIGA, the professional association for design, is the place design professionals turn to first to exchange ideas and information, participate in critical analysis and research and advance education and ethical practice.

  • The D.I.Y. Debate
    Does D.I.Y. mean R.I.P. for graphic design? Lupton and Heller debate whether the democratization of design is beneficial or detrimental to the design agenda.

  • An Instructor of Concern
    What if those who can do, can't teach? FitzGerald asks if the qualifications we expect of design educators are really the best fit for design education.

  • Video: Command X: Season 1, Day 3
    A winner is chosen! In this video from the 2007 “Next: AIGA Design Conference,” the final three contestants of Command X: Season 3 present their solutions to the toughest challenge yet: to get people ages 18 to 24 to vote.

  • Video: Command X: Season 1, Day 2
    At the 2007 “Next: AIGA Design Conference,” the five remaining contestants of Command X: Season 1 complete and present their second challenge to an esteemed panel of judges, joined by designer Michael Vanderbyl.

  • Video: Command X: Season 1, Day 1
    At the 2007 “Next: AIGA Design Conference” seven emerging designers competed in Command X: Season 1, a live design reality show featuring intense 24-hour challenges and the chance to break into the design industry in front of 1,500 peers, heroes and potential employers. Meet the contestants, see their first round of designs and watch as only five move forward.

  • The N Word
    Is the word nice last year's feh? Heller examines the meaning behind the implication and discovers it isn't so nice.

  • Interview with Shepard Fairey: Still Obeying After all These Years
    Has the Giant become a brand or is he still a relevant protest symbol? Fairey discusses the importance of being Andre.

  • Interview with Milton Glaser: Designing Light
    Milton Glaser has designed a visual way to express loyal opposition during the Republican National Convention in New York City this August. Here he sheds light on the viability of this simple idea.

  • Myths of the Self-Taught Designer: The Third Conversation between Ego and the Devil
    Who is the shady figure that emerges from stage right? Our duo eye him suspiciously. On the left toe is scrawled "Thought" and on the right, "Trouble."

  • Myths of the Self-Taught Designer: The Second Conversation between Ego and the Devil
    Does a paycheck make a professional out of an amateur? Does a seminar make the self-taught taught? Barringer mediates part two of the debate between his two new friends to sort out the myths and truths of untutored design.